![]() The addition of the new class also means new ways to approach the world of Baldur's Gate 3 and the ability to talk to animals will help change some outcomes in a big way. One of those missing classes is arriving soon, bringing with it over 30 new spells and abilities, including the loved Wild Shape. Not only is Baldur's Gate 3 finally adding the highly requested Druid class, but also massive changes to the game's cinematics, dice options, and more! Here's what you can expect from the latest update and how you can still play an older version if you want to continue on with your already-created characters.įirst things first: Druids. When the game first launched in Early Access, it was missing quite a few notable classes including Barbarian, Druid, and Monk. After defeating her, you will find Poisoner’s Robes, a Story gem worth some money, and a Rune to warp outside.Earlier this month, Larian Studios teased the " biggest patch yet" for Baldur's Gate 3 during its Early Access period and now, we know exactly what that big update entails. I recommend using a Potion of Giant Strength (purchasable from Auntie Ethel in the Druid Grove) to push the Queen off of the rock outings for ~50 damage a pop. A lab near the dungeon’s entrance has Spiderstep Boots which will protect you from being affected by Web and similar effects.Īt the end of the dungeon is the Spider Queen who will summon small shift Spiders with 5 HP to swarm you. Inside the bottom of the Well is a mini-dungeon with Ettins, Shift Spiders and a beefy Spider queen with around ~150 HP. While the other two Orcs can be kited more cleverly from outside the houses’ windows with bows and spells, Lurk himself will cast spells like Mirror Image, Firebolt on top of make use of his great strength. ![]() It is wearing some Medium Armor.Ī trio of Orcs stand guard inside a house in the Blighted Village. There is a skeleton in the back that can be looted safely after defeating the Mother Owlbear (it is not necessary to kill the cub to explore safely). You can cast it as many times per day, but it only works on any given corpse once. Inside is a necklace that lets you cast the Level 3 Speak With Dead spell. Defeating them all will let you safely explore the opened room. 4-5 Skeletons will wake up (one with about triple health). This area is safe to explore until you push a button in the alcove, at the top of the stairs, left of the statue (which also requires a perception check to find). ![]() Use the key on the large doors opposite the Sarcophagus room to find another place to loot. Inside the Sarcophagus is a Lance and a Key. You can outmanuever this by separating your cast to one side of the room, and leaving one character to stop the traps. ![]() ![]() Traps will shoot exploding fire balls at you from either side if you do not disable them after opening the Sacrophagus. Use the boxes and vases throughout the room to subdue the gas vents (there are at least six, one by the exit, one by the way you entered the room, and two on each side). One side of the temple has a large sarcophagus with a booby trap, a lance and a key. If your crew passes a Perception check, you will find a button to unlock the deeper section of the Temple. Going into the Upper Layers of the Temple where you find Shadowheart (you can enter by either tricking the door man, picking the lock, or breaking the tiling with the rock) you will eventually find a library looking room with a statue. Walking into the Druid Grove, you will find a Halfling Merchant standing in front of a statue. Cool Loot and Where to Find It Grove Defense: Goblin CorpseĪfter the skirmish outside the Druid Grove, the defeated Goblins can be looted. ![]()
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